The Virtual Navy

Commander Naval Education and Training

FIRE CONTROLMAN "A" SCHOOL

Fire Controlmen maintain the control mechanism used in weapons systems on combat ships. Complex electronic, electrical and hydraulic equipment is required to ensure the accuracy of Navy guided-missile and surface gunfire-control systems. They are responsible for the operation, routine care and repair of this equipment, which includes radars, computers, weapons direction equipment, target designation systems, gyroscopes and rangefinders.

Fire Controlmen provide system employment recommendations; perform organizational and intermediate maintenance on digital computer equipment, subsystems, and systems; operate and maintain combat and weapons direction systems, surface-to-air and surface-to-surface missile systems, and gun fire control systems at the organizational and intermediate level; inspect, test, align, and repair micro/minicomputers and associated peripheral equipment, data conversion units, data display equipment, data link terminal equipment, print devices, and system related equipment; make analysis for detailed systems, computer programs, electronics, and electronic casualty control; and operate associated built-in and external test equipment; load, initialize, and run preprogrammed diagnostic, performance and testing routines for digital computer equipment, digital subsystems, digital systems, and overall combat systems.

Fire Controlmen typically operate weapon systems on-board surface combatant ships. They are trained in the repair, maintenance, operation and employment of weapons such as the Tomahawk Missile System, the Close-In Weapons System, the 5"/54 caliber Mark 45 gun Weapon System and it's associated MK86 Gun Fire Control System Standard Missile System, Sea Sparrow Missile and Harpoon Missile Systems. These include their associated computer and sensor packages. Their job is somewhat unique in that they are trained to troubleshoot and repair their systems, as well as operate them. These responsibilities are typically split up between different ratings for various types of electronic equipment.

In essence, they "pull the trigger", to defend the ship from tactical threats, or to make an offense strike against a hostile target.

Another area of responsibility for Fire Controlmen is the Aegis weapon system, which includes the most powerful search radar in the world, the SPY-1.

You must Know the following information:

WEAPONS COORDINATOR STATION [F8]

The Weapons Coordinator examines all available contact data and assigns contacts to the Target Queue for engagement at the Weapons Control Station. Here the surface search and air search radars are activated and processed data is viewed.

 

WEAPON’S COORDINATOR GEOPLOT DisPLAY

 

 

 

 always centered on either Ownship or its deployed helo. (The helbe centered if sync has been established and OS has control of 

 Note: While the Air (ADT) and Surface Search (SDT) radars are turned on and off here, you never see the actual raw radar returns. Only the processed returns are visible on the Weapons Coordinator Geoplot. The sweeps are used to indicate a) that a particular radar is ON and b) the nominal range of the activated radar. All con Link D OS is its rad and detections o zoom out. tacts detected by OS sensors as well as Link contacts (when Show ata is selected) appear on the Weapons Coordinator Geoplot. When synced (linked) with its in-flight helicopter, the helo can be set to send ar data to the FFG where the information is processed are marked as FFG contacts. The type of data the helicopter sends is set inLINK MODE in the ASTAC Station. See REMRO below. To change the range scale in the display use one of the following methods:

Click DISPLAY SETTINGS then click one of the range buttons in the range VAB Panel

With the cursor in the Geoplot roll the mouse wheel up to zoom in or back to zoom out. 

With the cursor in the Geoplot press [CTRL] then click the display to zoom in or right-click t king on a contact symbol in the Geoplot provides known information on ct in the DDI.

     

 Note: The Geoplot range defaults to 40 nm. There may be Link contacts that are seen only when the range is zoomed out. If you are pressing [Tab] to move between contacts and the selection box is not visible on the Geoplot, check the DDI to make sure something is selected then zoom out until you can see the selection cursor. RAD e Air Se nd Surfac Search radar scopes are not modeled as Dangerous Waters, but the radars are turned ars e (Green indicates the radar is ON.)

REM O (Remote Radar Operator) button is not active unless an elo is aloft, sync has been established, OS has Helo Control and : eoplot select the OS helo symbol. SYNC is lo to begin see the helo’s Radar data. (In Multiplayer games when AR OPERATION

     

on and off by the Weapons Coordinator. Contacts processed by the radwhen they are on are automatically reported to the Nav Map and all Geoplots. In S.C.S. – Dangerous Waters radar reports are sent to TMA to allow for merging with passive contacts. (This cleans up the Nav Map.) The FFG’s air and surface search radars are off by default. Orange text on a button indicates that radar is OFF. �� Click ADT (Air Search) and/or SDT (Surface Search) to toggle thstate of the specific radar.

     

 If Show Link is ON, the symbols representing the Link reported contacts and the radar returns are located on or nearly on top of each other. Contacts detected by other OS Sensors also appearon the Weapons Coordinator Geoplot thus it is possible to see contacts with lines of bearing. The sweep seen in the Geoplot when a radar is on indicates nominal the range of the radar.

  1. the helo has been set to send radar data to the ship as described belowTo enable REMRO 1. Select the ASTAC Station [F3].

     

2. In the ASTAC G

     

     

established.

     

     

  1. 3. IN LINK MODE click RADAR. This orders your Deployed Heradiating.

     

     

  2. 4. Return to the Weapons Coordinator Station [F8] then click REMRO to receive the

     

     

  3. another player is controlling your in-flight helo, the helo player must turn the RADAR on before you can receive his data.) Detected contacts are automatically marked as Ownship contacts aslong as REMRO is ON.

     

  4. �� Note: Radar sends an update to the Geoplot and Nav Map every two minutes as long as the

       

    1. radar detects the contact. PThe primary e is to place the Weapons be LACING CONTACTS IN THE TARGET QUEUE purpose of the Weapons Coordinator consol

       

     

     

  5. appropriate targets in the Target Queue for prosecution from

     

Control Station. Unlike the controllable submarines, contacts need not categorized by type (Air, Surface, Subsurface) in order to appear in the Target Queue. Unknown contacts as well as Link contacts and even Link participants can be placed in the queue. �� Note: Be aware that any contacts currently in the Target Queue are cleared if you toggle Show Truth. These contacts are not returned to

     

  1. the queue when the mode is returned to the original setting. You must re-enter the contacts. 1. S a co e selected contact is a valid target 2. to remove it from the Queue. trol Station not to fire on this n a contact that has a �� elect a contact in the Geoplot. (If you are having difficulty selectingntact see the TIP below.) When th

     

     

  1. the ENGAGE button is activated. (The button is greyed when a non-valid contact is selected, for example OS helicopter and sonobuoys.) Click ENGAGE. The Track ID of the contact is added to the Target Queue and is now available for weapon assignment in the Weapons

     

     

  2. Control Station. 3. Select a Track ID in the list and click �� DISENGAGE

     

     

  3. �� HOLD to notify the Weapons Con

       

    1. contact. (You are not prevented from firing o

       

       

    2. hold. This is used in Multiplayer Multi-Station mode to notify the Weapons Control player to check with the Weapons Coordinator before engaging the contact.) BREAK ALL to remove all contacts from the Target Queue. �� N e added in the Weapons ote: Submarine contacts must b

       

       

    3. Coordinator Station to be available in the Target Queue in the

       

       

    4. Torpedo Control Station. Tip: B ecause scroll and zoom are limited in the Weapons Coordinator Geopl arate symbols when multiple sensors are ot it is difficult to select sep

       

     

 

reporting the same contact. Press [Tab] to move between contacts. Check the DDI for the source of the report to determine when an OS reported contact is selected. If the Geoplot is zoomed the selected contact may be off the screen. Zoom out before tabbing. From the Nav Map your can also Hide Link Data to better see your own contacts. WEAPONS COORDINATOR DDI The following information is available in the DDI on a contact selected in the

     

  1. Weapons Coordinator Geoplot:

     

 

Track: Track number of the selected contact. Brg: True bearing of contact. aft only are identified as Civilian, d by the player. Pending indicates unknown or wnship and Ownship’s helicopter at all times and by the Air Search radar is t CPA reac point of approach (CPA) to Ownship (given current WEA and manipulates and rget Queue. The move e the selected contact into the Target Queue. already in the Target Queue, the bers in the Target Queue when a hold fire is ordered. s Control player in

Rng: Range in yards from Ownship.

Spd: Speed in knots.

IFF: Identification Friend or Foe. Aircr

Friendly or Unknown.

Source: The sensor or other source reporting the selected contact. ID: Alliance as assigne

not yet specified.

Class/Category: Type of platform (Surface, Air, Sub). Actual class name appears for O

for all platforms when Show Truth is ON. �� Any contact detected by the surface search radar is assigned Category: Surf. Any contact detected

     

  1. assigned Category: Air. If the radar misclassifies a contact, selecthe contact and click CLASSIFY. Then click AIR or SURF as appropriate. Brg: Projected true bearing of the selected contact when it hes its closest

     

course and speed of Ownship and selected contact.) CPA Rng: Projected range of the selected contact when it reaches its closest point of approach (CPA) to Ownship (given current course and

speed of Ownship and speed selected contact.) Crs: Course of selected contact. ANEL

PONS COORDINATOR VAB Peapons cinator activates the R

     

  1. The woordADARselects contacts in the Geoplot for placement in the Ta

     

following buttons are used to place contacts in the Target Queue or rethem from the queue. A target in this queue is easily targeted in the Weapons Control Station. TARGET QUEUE Controls ENGAGE: Click to plac

     

  1. When the selected contact is

     

DISENGAGE button is active. This button is not activated if no contact or an invalid target is selected (OS, OS Helo, sonobuoys, torpedoes). DISENGAGE: Click to remove the selected contact from the Target Queue.

HOLD FIRE: Click to place a Hold Fire on this target. Brackets appear around track num

Click again to remove the Hold Fire designation. �� The Hold Fire designation can be over-ridden in Weapons Control [F10] but serve as a reminder for the Weapon

  1.  

       

    1. Multi-Station mode to check with the Weapons Coordinator before engaging this target. AK ALL: Click to remove all targets from the Target Queue.

       

     

  1. BRE ed n p orne helicopter. (Sync is set in the ASTAC station.) Ge : Click to center Ownship in the Geoplot. (Ownship ss the OS helicopter is centered.) he ASTAC ted radar (10, 20, 40, 80, or 160 nautical miles.) (The surface Radar represented by an individual single-sweep. The epresents its nominal range. Ownship’s air and ine 5.) The he helo is ts ated when a Radar is off. CLA The Classify function in the Weapons Coordinator Station is used to classify a contact selected in the Geoplot. Only contacts detected by Ownship’s TARGET QUEUE: Lists the track numbers of all contacts designatwith the ENGAGE button. Targets designated here appear in the

     

Target Queue in the Weapons Control Station [F10]. Surface and subsurface contacts placed in the list appear in the Torpedo StatioTarget Queue. NO SYNC/SYNC: Indicates the current state of link between Ownshiand Ownship’s airb

oplot Controls

CENTER OWNSHIPis always centered unle

CENTER HELO: Click to center Ownship’s helo in the Geoplot. The helo can only be centered when Sync is established from t

station. DISPLAY SETTINGS: Click to display the Geoplot range selection buttons.

Range Buttons: Click to set the effective radar range for the selec

radar (SDT) has a maximum range of 40 nm.) BACK: Click to return to the previous VAB Panel.

Controls

Each of the Radars islength of the sweep r

surface search radars emanate from the OS symbol. REMRO’s single-lsweep emanates from the helicopter symbol. ADT: Click to turn ON/OFF the air search radar (AN/SPS-49.)

SDT: Click to turn ON/OFF the surface search radar (AN/SPS-5maximum range of the surface radar is 40 nautical miles.

REMRO: (Remote Radar Operator) Click to view the sweep and from your in-flight helicopter. This option is only available when t

aloft and SYNC is established in the ASTAC Station. The in-flight helicopter must be set to RADAR in the Link Mode section of the ASTAC VAB Panel. �� Green text on these buttons indicates the radar is ON. Contacare no longer upd

     

  1. SSIFY

     

 

     

  1. sensors can b

     

e classified. When a Link or Truth contact is selected, the he he Category field in the DDI. The selection av

Classify button is unavailable. CLASS (Category): Class is selected by default. Click the desired category to assign that category to the selected object or platform. Tselected name appears in t

affects the shape of the NTDS symbol shape on the Geoplot and NMap. �� Note: The Category label in the Weapons Coordinator DDI changesto Class when Truth objects are selected. (Ownship and OS helicopters are always reported as Truth.) See Main

     

  1. Menu/Options/Game/Show Truth for information on the Truth objects. When Show Allies is selected in the Game Options screen, any selected allied contact is reported as Truth. When Show Truth is selected in the Game Options, the true class of any selected object appears in the Class field of the DDI.) SCco ld in the DDI when this contact l. FF STATION [F9] TATUS (ID): Click STATUS to display a selection of alliance IDs. lick the desired alliance designation to assign it to the selected ntact. This choice displays in the ID fie

     

is selected. BACK: Click to return to the Main Weapons Coordinator VAB paneG TMA Targ peed of su subsurface contacts within range lso called a solution, is used to re.

et Motion Analysis (TMA) is used to determine the most likely bearing,

 

     

  1. range, course, and srface andof the ship’s sensors. This information, a

     

accurately target hostile contacts and also to avoid collision with other vessels. TMA is not simple. The basic steps for performing TMA are found in Training/TMA Basics in this manual. A description of the FFG’s TMA station and information on using the FFG’s unique TMA Plot are found heUntil you get the hang of TMA you might want to turn your TMA Autocrew on while you are at other stations.

 

 

     

  1. FFG TMA Station

     

 

     

  1. THE TMA PLOT

     

The TMA Plot in the FFG is modeled after a Dead Reckoning Tracer (DRT.) It plots bearing and range returns (when available) of contacts detected and marked by Ownship’s sensors. Unlike the digital TMA displays in the submarines, the FFG in S.C.S. – Dangerous Waters does it the old fashioned way, on paper. A speed ruler is used to determine the most likely speed, course and range of the contact.

A contact must be selected in the TRACK drop-down list on the Track Report Update tablet and at least one line of bearing must be visible on the TMA Plot before a speed ruler is visible. A contact must be marked by one of Ownship’s sensors before it appears in the track list.

     

  1. �� Note: Normally visual and radar contacts would not be marked on the TMA plot; however, in S.C.S. - Dangerous Waters the track numbers for all contacts marked by your FFG sensors appear in the TMA list to facilitate merging tracks and cleaning up the 3D View. Link participants and Link contacts do not appear in the TMA track list.)

     

Automatic Updates: When a contact is assigned a tracker (an ATF in the Towed array or the ATT in Hull active sonar) update reports are sent to TMA every two minutes. When the Towed Array and EW Autocrew are on,

updates are also sent to the TMA station. Contacts marked by the FFG Lookout and radar (when it is on) are also updated every two minutes.

Manual Updates: Since there are a limited number of trackers that can be assigned to contacts in the FFG, you may want to manually re-mark contacts that have not been assigned trackers. If a two-minute interval has not passed before you re-mark a given contact, a new line will not appear on the TMA plot for that contact. Be sure to wait a full two minutes. Note the time on the most recent LOB when deciding when to re-mark a contact.

Viewing Updates: While tracks that have been assigned trackers or are updated by Autocrew are always being updated, the newly reported LOBS are only added to the plot when the track is reselected. If a track is selected in the dropdown list its updates appear as you watch.

     

  1. TMA Speed Rulers

     

The FFG’s TMA speed ruler is depicted as a clear plastic ruler with fixed tics indicating two-minute intervals at the speed indicated on the ruler. The FFG’s speed ruler does not stretch as the digital speed strips in the submarine TMA stations; it must be swapped to try different speeds. A ruler is swapped by selecting a different speed in the SPD field in the Track Update Report.

     

  1. Using the FFG TMA Speed Ruler

     

     

  2. 1. Click on the center of the ruler and drag it to move the ruler to a new location.

     

     

  3. 2. To move an end of a ruler, click and drag the desired end of the ruler.

     

  4. 3. To select a different speed ruler click or right-click in the in the speed field of the Track Update Report.

     

     

  5. 4. To indicate course: Arrows on either side of the selected speed noted on the ruler indicate course direction. It is not necessary to have the extreme left tic be on the oldest line, just be aware that the course of the track is indicated by the arrows. Click and drag the end of the ruler to place it in an orientation that depicts your best guess as to the course of the contact.

     

     

  6. 5. Note the location of the tiny circular Current Position Indicator. Given the course, range and speed indicated by the ruler position, and the last sensor report, the tiny circle marks the probable current position of the contact.

     

�� Note: The towed array picks up low flying aircraft. When the TMA Autocrew is ON you may see ruler speeds in excess of 50 knots. This is the Autocrew’s attempt to analyze the data from the detected aircraft.

Cursor Position and Solution Readout

     

In the upper right corner of the TMA Pot is a readout of the cursor bearing and range. Once a solution is entered for the selected track the entered range, bearing, speed and course of the contact appear beneath the Cursor location information whenever that contact is selected. See Training/TMA Basics for information on generating solutions.

     

  1. Ownship Course and Speed Indicator Light

     

A bright pinpoint light shines through the TMA Plot paper to represent Ownship position. This light moves corresponding to Ownship’s course and speed; when the light reaches the edge of the paper, it begins blinking. The sheet must be removed to again center the OS light in the center of the TMA Plot. Click TEAR HERE to remove the sheet.

Be aware that all contact bearing lines, the track history of all contacts, is lost when the page is removed. When TMA Autocrew is on he automatically tears the sheet when the light reaches the edge of the paper. You must remark contacts that are not assigned ATF or ATT trackers and re-select a Contact ID before new LOBs appear on the plot.

The scale of movement of the Ownship marker is changed by selecting the desired range (in nautical miles) with the RANGE SCALE switch at lower right of the TMA Station.

     

  1. Lines of Bearing

     

When a contact’s track number is selected in the Track Update Report, the bearing data for that contact appears on the TMA Plot as a line of bearing or multiple lines of bearing. Depending on the sensor, reports update at regular intervals. Towed Array passive sonar contacts update every two minutes when an ATF tracker is assigned. Active Sonar has one tracker (ATT) that, when assigned, sends a report every two minutes.

     

Note: In S.C.S. – Dangerous Waters the FFG’s radar, when ON, reports a contact to the TMA Plot as a line of bearing ending with a tiny x at the range of the contact. The Lookout’s visual reports are also reported to the TMA Plot. This allows you to merge visual and radar contacts, which provide range information, with passive contacts, which consist of a line of bearing in order to "clean up" the Nav Map. Radar reports are updated in two-minute intervals. Lookout reports also update with an LOB every-two minutes; however, because the Lookout reports frequently, a tiny x at the reported range appears on the TMA screen between LOB reports. This gives you an indication of the contact’s course.

     

Sensor data is color-coded according what type of sensor is reporting the contact. LOB colors are shown in the chart below:

FFG LOB colors

Towed Array: Magenta

Active Sonar: Green

Hull Passive Sonar: White

Sonobuoy, Passive: White

Sonobuoy, Active: White

EW: Red

Radar: Yellow

Lookout: Red

     

Each LOB is time stamped with the time in the mission at which it was marked or reported. The time stamps appear on the TMA Plot beside each LOB. It is sometimes difficult to view all the times when zoomed out all the way.

     

     

When the contact is within the currently displayed range scale, lines of bearing reported by active sonar, the lookout, and radar end with a tiny x at the range reported.

     

  1. Click on a Line of Bearing to see the track number associated with the bearing report.

     

     

  2. Right-click on a line to erase it. A faint remnant remains, as does the time stamp.

     

     

  3. Tearing Edge

     

     

When the Ownship Course and Speed Indicator light reaches the edge of the paper it is necessary to tear off that sheet and reset the Ownship marker to the center of a clean page.

     

  1. Click TEAR HERE to center the Ownship Course and Speed Indicator on a clean piece of paper in the TMA Plot.

     

     

  2.  Be aware that tearing off the page removes the line of bearing history for all contacts. After the sheet is torn, you will need to remark manual contacts before they will again appear on the TMA plot. Tracks that are assigned ATF and ATT trackers, screens with activated Autocrew, and Lookout and Radar sensors will automatically begin to send new reports after a two-minute interval.

     

  When Autocrew is on he will automatically tear the paper when Ownship reaches the edge of the paper. If you zoom the display such that the Ownship Course and Speed Indicator is off the paper while Autocrew is on, he automatically tears the sheet.

     

 

Tip: If you have a good solution for a contact, be sure to enter it before tearing off the sheet. Be aware that once entered a solution stays in effect even after the sheet is torn off. Once the sheet is replaced, you can refine the solution by changing the digits in the trial solution area and clicking ENTER again.

     

TMA ON FFG CONTACTS WITH A REPORTED RANGE

     

The sensors that provide range data, in addition to bearing information, are the Hull sonar and sonobuoys in Active mode, the forward and aft Lookouts, and Air Search and Surface Search Radars. Contacts marked by these sensors appear on the TMA Plot as a bearing/range pair. What you see is a bearing line ending with a tiny x at the detected range of the contact for each report from these sensors.

If the target’s bearing and range are known at two different times, as may be the case with these sensors, the solution can be found by connecting dots and "creating a line" with the ruler for course and speed.

A sonobuoy in active mode provides returns from the location of the buoy rather than from Ownship on the TMA plot. Hull active sonar, Lookout and Radar contacts, appear at the end of a line of bearing from the location of the Ownship indicator light at the time of the report.

     

To determine a solution for contacts with a reported range

     

     

1. Identify and mark a contact with active sonar either at the Hull Sonar Station or from returns from a DICASS buoy in active mode. (See FFG Hull Sonar and FFG Acoustic Station sections of this manual for more information on marking contacts in those stations.) Lookout and Radar contacts are marked automatically. Find the track number of the contact in the TRACKS dropdown in the Track Update Report tablet at the TMA Station.

     

�� Only contacts detected by Ownship’s sensors appear in the list. The track numbers for Link participants and Link Contacts do not appear in the TMA list.

     

     

�� Active sonar returns from the hull sonar and sonobuoys appear on the TMA Plot with green lines of bearing.

     

     

�� Radar contacts appear on yellow lines of bearing.

     

     

�� Lookout contacts appear on red lines of bearing.

     

     

�� When these sensors report a range, the line of bearing ends with a tiny x at the range reported. The x appears only if the range is within the current TMA Plot range scale setting.

     

     

2. One ATT (tracker) can be assigned to an active contact in the Hull Sonar active mode. If no ATT is assigned to the track, mark the contact again after a two-minute interval. Continue to mark the contact at two-minute intervals to accumulate several bearing lines. Toggle back and forth between the TMA and your chosen sensor.

     

     

3. The Lookout and Radar lines of bearing update automatically at two-minute intervals. The Lookout also sends tiny x marks with no attached line of bearing between the two-minute intervals.

     

     

4. Zoom the TMA Plot range if possible to get as clear a view as possible of the x marked ends of the bearing lines. Because of the restrictions of the FFG TMA plot, it is often not possible to zoom in and still see the ends of the lines.

     

     

5. Click in the Speed field of the Track Update Report to change the speed of the ruler until you find a ruler with tics that line up with the x marks at the ends of the lines.

     

     

6. Position the tic edge of the ruler along the x marks at the ends of the bearing lines such that the direction arrows are pointing in the direction the contact is heading.

     

�� Click the center of the ruler and drag it to move the entire ruler in its current orientation.

     

     

�� Click an end of the ruler to drag that end. Make sure the arrows on the ruler are pointing in the direction of the most recent LOB.

     

     

     

7. Change the ruler speed as needed until you find one that best matches the end points of the x marked lines of bearing. When you have the best match, click ENTER under the folded corner of the Track Update Report at the bottom right of the tablet to enter your solution.

     

The solution (consisting of the speed, course, range and bearing indicated by the ruler and its position) is entered in the system and appears in the upper right of the TMA Plot whenever the contact is selected.

On the Nav Map, the LOB for that contact is removed and the contact symbol now moves on the course and at the speed dictated by the solution you entered.

     

TMA ON FFG PASSIVE SONAR AND EW CONTACTS

     

A more complex situation arises when only the contact’s bearing is known, as is the case with passive sonar and EW reports. In the FFG up to eight ATF trackers can be assigned to passive contacts in towed array. If your EW Autocrew is on, EW contacts are reported to TMA automatically; if OFF, you must mark the contacts and update them yourself. There are no trackers of any kind for sonobuoys or hull passive sonar contacts.

Contacts detected by a sonobuoy in passive sonar mode are displayed from the location of the sonobuoy on the TMA board and in the Nav Map and Geoplots. Towed array contacts display from the location of the towed array (approximately a mile behind of the ship.)

 

     

To perform TMA on passive sonar contacts:

     

     

1. Select a contact to analyze. Passive contacts have colored LOBS as noted: EW: Red; Hull passive and passive sonobuoys: White; Towed Array: Magenta. The lines of bearing end at a default range. The length of the default line is not an indication of the actual range of a passive contact. You must determine that for yourself. The contact may be beyond the default range of the line. You can position the ruler beyond the LOBs if you suspect that is the case.

     

     

2. When you have several lines of bearing, determine if the Lookout has reported the contact or if you have the same contact on active sonar or radar, and merge them. This can be very useful if you have a good range from active sonar and a good bearing history from EW or passive sonar. When a contact is merged, both reporting sensors update at about the same time when the merged contact is selected in the TRACK list. Updates are only seen for the contact that is selected.

     

�� The FGG is noisy making it difficult to hide your location from a sub, which is no doubt aware of your presence long before you are aware of his. Because of that, using your active sonar is not the disadvantage to you as it is to a sub that is trying to maintain stealth.

     

     

     

3. Enter any known data in the trial solution data fields. If you have additional data on the contact’s range, or course, for example from an intelligence message, enter it in the appropriate solution field. If you have determined the contact’s speed using DEMON, enter that speed in the solution field.

     

     

4. Select a speed for the ruler and position the ruler to create possible solutions for the LOB data you see. The current ruler position is reflected in the BRG, RNG, CRS and SPD fields in the Trial Solution Area in the Track Update Report.

     

     

5. If you are sure about one aspect of the solution (e.g. range) enter that value directly into the Range field then lock the field. That keeps you from dragging the ruler to a different range. To lock a field, click the check box associated with the field.

     

     

6. When you think you have a plausible solution click ENTER at the bottom right corner of the Track Update Report.

     

�� The solution is entered into the system. The system tracks the estimated position of the contact based on this solution and uses that estimated location when targeting the contact. The LOB is removed from the contact on the Nav Map and the map symbol moves at the course and speed designated in the solution.

     

     

     

7. Change course and/or speed. When analyzing passive contacts it may be necessary to maneuver to gain additional information. Changing your course and/or speed can refine the TMA solution. This changes the relative motion between your ship and the contact. After steadying on the new course and/or speed, adjust the ruler to achieve the best fit.

     

 

 

     

This second "leg" should help to eliminate solutions that are unreasonable. A third "leg" or more will refine the solution further.

     

�� Remember that the Towed array is dragged a mile behind the ship. It will take some time for it to straighten out.

     

     

�� If oe TMA solution does not fit the entire observed bearing data, consider the fact that the contact itself may have changed course and/or speed. You my want to disregard the earlier lines of bearing and concentrate on the most recent returns.

     

     

�� Tearing the sheet removes the data for all contacts. Reselecting a contact does not return old data to the plot.You must mark contacts again. If trackers are assigned, they will begin updating again after a two-minute interval.

     

     

     

TRACK UPDATE REPORT

     

The fields of the Track Update Report sheet are described here:

TRACK: Displays the track number of contacts detected Ownship’s EW, Towed Array, Active and Passive Sonar sensors and sonobuoys.

BRG: Displays the true bearing to the contact as of the last sensor report.

RNG: The range (in yards) from Ownship based on the location of the ruler on the most recent Line of Bearing.

CRS: The course of the track based on the direction of the Speed Ruler.

SPD: Indicates the current speed in knots in use on the Speed Ruler. Changing the digits in this field results in new speed ruler on the TMA Plot. The speed indicated on the ruler is the speed that is entered into the solution.

     

�� Click the up and down arrows to the left of SPD to select a ruler that indicates a higher or lower speed.

     

ENTER: Under the upturned corner of the Track Update Report sheet click ENTER to enter the solution indicated by the placement of the speed ruler.

     

TRACK MERGE REPORT

     

When different sensors detect the same contact it is sometimes helpful to merge those contacts to help reduce clutter on the Nav Map and merge all incoming data into one TMA solution. With information from more than one sensor displayed together on the TMA Plot it is sometimes easier to pinpoint the exact range.

The lower tablet provides the means for Merging, Splitting and Dropping tracks by using the tabs described here. The components of the Track Merge report are described here:

TRACK: Displays the track number of the Track selected in the upper Track Update Report TRACK dropdown list.

MERGE Dropdown: Displays all track numbers but the one listed in the TRACK field. Select one of these tracks to merge with the track listed in the TRACK field.

 

MERGE corner: Click this text that appears under the folded corner of the page to complete the merge of the two tracks selected in the TRACK field and the MERGE dropdown.

     

To Merge a Track

     

     

1. Click the MERGE tab in the lower tablet.

     

     

2. Select the primary track from the TRACK dropdown in the Track Update Report sheet. This automatically places the primary track number in both the Track update Report and the Merge Track Report TRACK Fields.

     

     

3. Select a secondary track from the MERGE dropdown list to merge with the primary track.

     

     

4. Click MERGE in the folded corner of the Merge Update Report sheet to perform the merge. The track that was selected in the merge dropdown no longer appears in the Track list. The returns from the reporting sensors of both the primary and secondary tracks now list the track ID number of the primary track.

     

     

TRACK SPLIT REPORT

     

Occasionally you may have merged two contacts in error or desire to split a merged contact back into two separate components.

To Split Merged Tracks

1.  Click the SPLIT tab in the lower tablet.

2. Select the merged track to be split in the TRACK dropdown in the upper Track Update Report. This automatically places that merged track number in the Track Field of the lower tablet.

3. Click SPLIT under the folded corner of the sheet to perform the split. The merged track is split into its original components and their original track numbers are restored.

TRACK DROP REPORT

Occasionally you may want to drop a contact that is of little interest or is moving out of range.

     

To Drop a Track

     

     

1. Click the DROP tab in the lower tablet.

     

     

2. From the TRACK dropdown in the upper Track Update Report select the Track number to be dropped. This places the track number in the TRACK field in the lower Track Drop Report sheet.

     

     

3. Ensure that the track you want to drop is the one that appears in the Track Field.

     

 

     

4. Click DROP under the folded corner of the sheet to perform the drop. The Track number is removed from the system. The track may reappear if you or your Autocrew remark it.

     

     

RANGE SCALE

     

The control switch in the lower right of the station interface controls the range that appears in the TMA Plot. Click the number of the desired scale. Numbers indicate nautical miles. Because the TMA plot can only be zoomed in on dead center, the ends of the lines of bearing are frequently out of view when zoomed.

 FFG WEAPONS CONTROL STATION

The Weapons Control Station is used to launch SM-2 and Harpoon missiles, and train and fire the Mk 75 (76 mm) gun and the Close In Weapons System (CIWS). The Weapons Control VAB panel has four modes, Missile Control, Gun Control, Harpoon Planning and CIWS Control. These modes are navigable by buttons at the bottom of the VAB Panel. The default view is Missile Control. Common to all modes is the DDI, the Target Queue and the navigational buttons.

     

     Note: Be aware that any contacts currently in the Target Queue and all assigned targets are cleared if you toggle Show Truth. These contacts are not returned to the queue when the mode is returned to the original truth setting. You must re-enter the contacts.

       

    WEAPONS CONTROL GEOPLOT

       

     

     

 

 

Ownship and all contacts inside the selected range scale including those reported by Link participants and the Link participants themselves appear on the Geoplot. Geoplot symbols may periodically jump or move when updated by Link sources.

     

�� Use the mouse wheel or press [CTRL] plus left and right mouse clicks to zoom in and out when the cursor is in the Geoplot.

     

     

�� Click and drag in the Geoplot to pan the display. Be aware that you can drag all selected contacts entirely out of the display and it can be difficult to find them again.

     

When a contact is selected in the Geoplot, information on the contact is seen in the DDI at the top of the VAB Panel. Cursor bearing and range is displayed in the DDI whenever the mouse is in the Geoplot display.

WEAPONS CONTROL DDI

     

The following information is available on a contact selected in the Geoplot.

Track: Track number of the contact.

Source: Name of the reporting sensor.

Brg: True bearing of contact as reported by sensor or as entered at the TMA solution.

Rng: Range of contact as reported by the sensor or as entered in the TMA solution.

Crs: Course of contact as determined by the reporting sensor or as entered in the TMA solution.

Spd: Speed of the contact as determined by the reporting sensor or as entered in the TMA solution.

     

MISSILE CONTROL PANEL

     

Depending on the missile selection, different button modes appear. The following button configuration is seen by default in Missile Control Mode:

 

 

TARgET QUE: Lists all contacts designated as high priority targets by the Weapons Coordinator. Targets can be selected directly from the Weapons Control Geoplot and do not need to be in the Target Queue.

STORES: Lists the current number of SM-2 and Harpoon Missiles.

RAIL STATUS: Indicates the status of the missile launcher. Text in the Status field changes according to which missile is selected. Status is EMPTY until SM-2 or HARPOON is loaded.

     

�� Note: You cannot fire a Harpoon or SM-2 missile at a target that is behind Ownship.

SM-2: Click to load an SM-2 missile. Several Variable Action Buttons (VABs) appear during the launch procedure of an SM-2 missile. The complete steps needed to successfully launch an SM-2 describe the VABS that appear in the process.

 HARPOON: Click to load a Harpoon missile. The HARPOON button is disabled unless you have created a HARPOON PLAN in the Harpoon Plan Panel. 

 Note: Be sure to understand the steps before clicking HARPOON. The Harpoon must be launched or jettisoned once it is warmed. It cannot be returned to stores.

HARPOON PLAN: Click arrow to cycle through all available Harpoon Plans. The assigned track appears in parenthesis following the plan number. Plans with no assigned track are greyed out. Select a Plan number to assign to the Harpoon on the rail. The next Harpoon that is launched follows the plan selected here. A Harpoon Plan is created in the Harpoon Plan Panel. Click the HARPOON PLAN button in the Weapons Control Navigation buttons to access the Harpoon Plan Panel.

CAS STATUS/ STIR STATUS: Two fire control radars are available on the FFG: CAS (Combined Antenna System) and STIR (Separate Track & Illumination Radar). CAS can guide SM-2 missiles or control the gun. STIR can only guide the SM-2 missile. A fire control radar can track only one target at a time. The Harpoons do not require a fire control radar assignment.

Both the CAS and STIR STATUS areas allow for assigning (and de-assigning) a radar system to a target and for shutting down the missile once it is launched.

Current Tgt: Lists the track number of the target assigned to the specified radar.

ASSIGN: Click ASSIGN to assign the target selected in the Geoplot or in the Target Queue to the specified radar. VAB changes to DEASSIGN. Fire Control Radar begins illuminating the target.

DEASSIGN: Click DEASSIGN to turn off the fire control radar and un-assign the target. Once the missile is launched this VAB changes to CWI.

CWI: (Continuous Wave Illumination) CWI replaces the DEASSIGN button in the CAS or STIR STATUS area once the missile it is guiding is airborne. Turning off radar illumination signals the missile to shut down. Once clicked, the assigned missile is destroyed and the CWI button returns to its ASSIGN state.

     

To Launch an SM-2 Missile:

     

     

1. Select a target from the Target Queue or click on a target on the Geoplot.

     

     

2. In the RAIL STATUS area click SM-2. This initiates the loading and warming process. Current progress status flashes in the RAIL STATUS area ending with READY SM-2. The RETURN button is activated.

     

�� Click RETURN to return the missile to stores. The missile can be returned at any point before launch.

     

3. When ready to launch the missile click ASSIGN in the STIR STATUS areas. This assigns that fire control radar to the target selected in the Target Queue or the Geoplot. The ASSIGN button changes to DEASSIGN. (While the SM-2 can be guided with both the STIR and the CAS, the STIR cannot be used with the Gun, therefore assign the STIR to an SM-2 first to leave the CAS available for the gun. You are prevented from assigning an SM-2 to the CAS unless the STIR is currently guiding an SM-2 in the air.) Click DEASSIGN to turn off the fire control radar and de-assign the selected target.

     

�� Note: The fire control radar begins radiating as soon as the target is assigned and can be picked up by enemy ESM. That announces you have hostile intent.

     

     

     

4. Once a fire control radar is assigned to the target, the FIRE button is activated. Click FIRE. The COMFIRM VAB appears. (If a radar is assigned to the target before the missile is loaded, the fire button enables as soon as the missile loads.) If the FIRE button never enables when you have a target assigned, the target may have already been destroyed.

     

     

5. Click CONFIRM within five seconds to launch the missile. RAIL STATUS updates to FIRING SM-2 until the missile is away. If you fail to click CONFIRM in the allotted time, the FIRE and RETURN buttons are reactivated.

     

     

6. The missile can be shut down once it is airborne. Click CWI in the STIR STATUS area. This turns off the Continuous Wave Illumination (CWI) and signals the missile to shutdown.

     

�� If you wish to launch another SM-2 missile while the STIR is guiding the current missile, assign a target to the CAS. The process is that same as described above.

Tip: The STIR can only guide SM-2 missiles while the CAS can guide both SM-2 missiles and the gun. By using the STIR to guide the SM-2, you leave the CAS available for gun engagements. You are prevented from assigning an SM-2 to the CAS unless the STIR is currently guiding a missile. The Harpoon has a built–in radar and does not use the CAS or STIR.

     

To Launch A Harpoon Missile:

     

     

1. Click the HARPOON PLAN navigational button and create a Harpoon Plan for the desired target. (See FFG STATION/Weapons Control Station/Harpoon Plan Panel for information on creating a Harpoon Plan.)

     

     

2. Click the MISSILE CONTROL button.

     

     

3. Select the desired Harpoon Plan number by clicking the down arrow in the Harpoon Plan area of the Missile Control Panel.

     

     

4. Click HARPOON in the RAIL STATUS area. The missile can be returned to stores only until it begins warming.

     

5. Click RETURN to return it to stores. Once it begins warming it must be launched or jettisoned.

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             Note: The Harpoon has a standoff range of 5 nautical miles. It cannot be fired against targets closer than five nautical miles to Ownship.

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              GUN CONTROL PANEL

                 

               

               

           

           

          9. Click CONFIRM within five seconds to jettison the weapon.

         

         

        8. To jettison the missile click JETTISON.

       

       

      7. Click CONFIRM within five seconds to proceed with the launch of the weapon.

     

    6. When the Harpoon is READY, click FIRE.

The Gun Control panel targets and fires the Mk 75 (76 mm) gun. When Ownship’s course is such that the gun cannot physically engage the target, nothing happens when FIRE is ordered. The steps involved in firing the gun describe the areas and buttons found in the Gun Control VAB Panel.

     

    Note: As modeled in S.C.S. – Dangerous Waters, the gun has a range of 10 nm (approximately 20,250 yards.)

      Engaging a Target With the Mk 75 Gun

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               Note: If the CAS is currently guiding a missile, this button changes to CWI (Continuous Wave Illumination.) Clicking CWI shuts down the radar and causes the missile to self-destruct. When CWI is clicked or when the missile reaches its target this VAB reverts to ASSIGN. If the CAS was previously assigned to a contact, you may need to DEASSIGN the previous contact to assign the desired contact.

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                4. Click HOLD FIRE to activate the SINGLE FIRE and RAPID FIRE VABs. 

             

             

            3. Click ASSIGN in the CAS STATUS area to assign the target to the fire control radar. The VAB changes to DEASSIGN. (The STIR can only be used with the SM-2 missile.)

           

           

          2. Select a track number in the Target Queue or select a contact on the Geoplot that is not in the no-fire zone.

         

         

        1. From the Weapons Control Station click GUN CONTROL to access the Gun Control VAB panel. The gun can only engage targets to port and starboard and cannot fire on targets within two no-fire zones fore and aft of Ownship. The no-fire zones appear on the Geoplot as two cones filled with wavy lines.

 Click SINGLE FIRE to fire a single shot.

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 �� Click RAPID FIRE to fire continuously. The gun continues to fire until RAPID FIRE is clicked again or HOLD FIRE is selected or you run out of munitions. The gun is reloaded automatically.

     

     

5. Follow the trajectory of the shot in the Camera view. Click the CAMERA slider at the left of the screen to display the Camera view. (If the selected contact does not appear in the camera, it is possible that the contact is not where you think it is or that the contact has been destroyed. Check the age of the contact in the Nav Map DDI. If it has been some time since the contact was last updated this can indicate that either the contact is out of sensor range, no tracker is assigned, or the contact has been destroyed and has sunk, thus it can’t be updated.)

     

     

6. If the round misses the target, adjust the trajectory in the Manual Correction area.

     

     

7. Click DEASSIGN to turn off the fire control radar and un-assign the target from CAS when done firing.

     

MANUAL CORRECTION: If there is no wind and neither ship is moving, the gun hits the target without correction. Such conditions are rare. Given wind and ship movement, the trajectory may require manual adjustment.

     

1. Follow the shell trajectory and resulting splash in the camera view to determine the need for adjustment.

     

     

2. In the Manual Correction area Click + or – as needed to adjust the bearing (Brg) and range (Rng) of the next shot. Correction is basically trial and error.

     

CAMERA View: The camera view follows the shell trajectory.

     

�� Click CAMERA slider at the left of the station to display the Camera. You cannot pan in the 3D camera view. Your view is of the gun’s view. Press [Ctrl] + [+] and [-] to zoom the camera view.

     

     

�� Click the left and right facing arrows below the camera view to switch between the Gun Turret view and the Helo Forward Observer View. That view is only available when a Helo is aloft and SYNC has been established.

     

     

�� Click XCAMERA to retract the camera view.

     

 

     

HARPOON PLAN PANEL

     

The Harpoon Plan Panel is used to set the flight path and create enable and shutdown presets for Harpoon missiles. A plan is specific to a selected target. The plans created in the Harpoon Plan Panel are available for selection in the Missile Control Panel. The steps for creating a Harpoon Plan explain the VABs and areas of the Harpoon Plan Panel. Up to four Harpoon Plans can be created. The FFG carries a maximum of four Harpoons. The FFG’s fire control radars are not needed for a Harpoon launch. The missile has its own weapon radar and follows the course specified in the plan.

     

To Create a Harpoon Plan:

1. Click a number (1 – 4) in the PLAN SELECT area to create presets for that plan number.

�� A Plan "Paddle" appears on the Geoplot at the end of a missile flight path attached to the OS Symbol.

     

     

 Harpoon Plan Paddle

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�� There is one waypoint in the flight path marked with a tiny F. The pointed end of the paddle, representing the missile’s enable point is marked with a tiny E. The flat end of the paddle, representing the missile’s shutdown range, is marked with a tiny S.

     

     

�� Click the square next to the F, E or S to select it then drag the square to adjust the paddle position or dimensions. (The Harpoon has a minimum enable range of 5 nautical miles in S.C.S. – Dangerous Waters. The range to the enable point cannot be placed closer than 5 nautical miles. The paddle will jump to an acceptable range if you attempt to move it closer than its minimum enable range.)

     

     

2. Click a track number in the TARGET QUEUE or click a contact on the Geoplot to select that track as the target for this plan. The APPLY button is enabled.

     

�� Note: If the APPLY button does not enable, the range of the selected contact is either too close or too far from Ownship. See Harpoon Minimum and Maximum Range below.

     

     

     

3. Click APPLY in the PLAN TARGET area. The assigned track number appears below PLAN TARGET. This locks in the selected track as the target for this plan. If APPLY is not clicked any changes made to the presets are lost when a new plan or a different navigational button is selected.

     

4. Click AUTO PRESET to set a computed intercept course, enable range, shutdown range, default waypoint, and seeker pattern. The Plan Paddle moves to encompass the selected track.

     

     

5. While you can click or right-click on the numerals in the PRESETS area to adjust any of the settings it is easier to click the E, S or F squares in the Plan Paddle on the Geoplot to adjust the enable, shutdown or waypoint range. Moving the paddle automatically updates the numbers in the Preset Panel. Be aware that the presets numbers constantly update to reflect Ownship’s movement and the projected course and speed of the target. The preset fields are described below.

     

     

6. To set a different target for this plan, select a different contact and press APPLY. Manually move the Plan Paddle or click AUTO PRESET again to move the paddle automatically to cover the new target.

     

     

7. Click MISSILE CONTROL. Select the plan number from the HARPOON PLAN area. See FFG Stations/Weapons Control Station/Missile Control Panel/To Launch A Harpoon Missile.

     

     

Harpoon Plan Presets

     

Enable Rng: This field shows the range at which the missile’s radar enables and begins searching. Minimum enable range is 5 nautical miles. The enable point is identifiable on the Geoplot as a tiny square with a tiny E at the pointed end of the Plan Paddle. Click the tiny square and drag to the desired location. If you attempt to move the enable range closer than its 5 nautical mile minimum, the paddle automatically repositions such that the minimum enable range is accounted for. Try moving the flight waypoint further away from Ownship.

Shutdown Rng: This field shows the range at which the missile shuts down automatically. This number indicates yards beyond the Enable Range. The shutdown range is identifiable on the Geoplot as a tiny square with a tiny S. Click the tiny square and drag to the desired location.

Waypoint Rng: This field shows the range of the flight path waypoint. The point is identifiable on the Geoplot as a tiny square with a tiny F. Click the tiny square and drag to the desired location.

Seeker Pattern: Defines the weapon’s search pattern as Narrow or Wide. Click the text in the Seeker Pattern field to switch between options.

Harpoon Minimum and Max Range

The selected target must be within the Harpoon’s minimum enable range (5 nm) and maximum range (70 nm) from Ownship. If the selected contact is too close or too far from Ownship the APPLY button will not enable.

If your manipulation of the flight waypoint or shutdown range creates a total distance that exceeds the maximum range of the missile, the Plan Paddle and/or flight path resize to fit its min and max range window. During the resizing process the flight path jumps on the Geoplot.

     

CIWS PANEL

The CIWS Panel is used to target and fire the 20-mm Mk 15 Phalanx gatling Close-In Weapons System (CIWS). The Phalanx targets incoming air contacts as assigned in manual mode or in one of two auto modes. The CIWS tracks targets with its own independent radar system. 

 Note: When Show Truth is OFF, the contacts you see in the Geoplots represent solutions. Solutions are your best guess as to the location, course, and speed of the contact as provided by your OS sensors, the Link or your own TMA assessment. If the solution data for a contact is in error or is old, is possible that the contact you select to target on the Geoplot or in the Target Queue is not at the location seen in the solution or that the contact has been destroyed since it was first reported. In this case, the fire control radar will not acquire the selected target since it is not on the selected bearing. Solutions are not automatically removed from the Nav Map, Geoplot or TMA plot when they are destroyed. They proceed at the last reported course and speed.

     

     

    To Manually Engage Contacts with the CIWS:

       

       

      1. Click HOLD FIRE to activate the CIWS VABs.

         

         

        2. Select a target in the TARGET QUEUE or click a contact on the Geoplot.

           

           

          3. Click ACQUIRE and wait until the HOOKED bearing and the ACQUIRED bearing match (or nearly match) indicating that the CIWS is tracking the desired target.

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             Once you click ACQUIRE the radar remains locked on the acquired contact even if you click on a different contact. To acquire a different contact click ACQUIRE (or HOLD FIRE) again, to deselect the current contact, select the new contact and repeat the steps above.  

               

               

             Note: The maximum range of the CIWS projectile is modeled at approximately 2 nautical miles (4050 yards). The CIWS radar can detect contacts at a greater distance than the projectile’s maximum range. The Fire Control radar can pick up contacts between 2.5 and 3 nautical miles from Ownship (6,076 – 5,063 yards.)

               

              4. When the numbers match (or are within a few degrees), click ENGAGE to begin firing.

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                 The ENGAGE button is greyed if the selected contact is out of range of the CIWS Radar or in the no-fire zone.

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                  Contacts in the no-fire zone: The CIWS is located at the back of the ship and cannot target contacts in front of the ship that are within a no-fire zone (15 degrees either side of Ownship’s bow.) The no-fire zone is represented on the Geoplot as a cone containing wavy lines extending in front of the Ownship symbol. If  you have acquired and are engaging a target that moves into the no-fire zone, the gun ceases to fire. The radar continues to track the target and the gun will begin firing again if the contact is still within range when it emerges from the no-fire zone. Dashes appear in the ACQUIRED field when the contact is in the no-fire zone. The STATUS field continues to show ENGAGING during this entire evolution, even when the CIWS is not firing.

                     

                     

                  �� Contacts within range of CIWS Radar: If the selected contact is outside of the no-fire zone and within range of the CIWS radar but not yet within range of the CIWS projectiles, clicking ENGAGE assigns the radar to track the selected target and the CIWS begins firing at the contact as soon as it is within range of the CIWS projectiles. In this case, the STATUS field lists IDLE rather than ENGAGING until the contact is under fire.

                     

                     

                  5. Click HOLD FIRE to stop firing.

                     

                     

                  Placing CIWS in Auto and Full Auto Mode.

                     

                  Click the green HOLD FIRE button to access the AUTO mode VABs.

                     

                  �� Click AUTO to set CIWS to automatically engage air tracks for contacts that are incoming in excess of 200 knots.

                     

                     

                  �� Click FULL AUTO to set CIWS to automatically engage any air track within range of the CIWS Radar.

                     

                   Note: In FULL AUTO mode CIWS engages friendly as well as hostile aircraft and missiles in range.

                     

                  �� Remember that solution data does not go away by itself in the Nav Map or Geoplots. If the CIWS is in Auto or Full Auto and stops firing before running out of bullets, it is likely that the contact has been destroyed. The contact may also have exceeded the range of the CIWS.

                     

                     

                     

                  Reloading the CIWS

                     

                  The CIWS reloads automatically when it runs out of bullets if there is a remaining magazine. If Weapon Quick Launch is OFF, the reload process takes 20 minutes. If Quick Launch is ON the CIWS reloads in 20 seconds.

                     

                  FFG TORPEDO CONTROL STATION

                     

                  In the Torpedo Control Station torpedoes in specific tubes are selected, assigned to a target and presets are entered. The circular Torpedo Control Display at the left of the screen helps the operator visualize the best course to steer and gyro setting for an effective shot. The Torpedo Control Panel on the right side of the station provides the means to select targets, view the target solution and enter presets for the weapon.

                     

                  �� Note: Be aware that any contacts currently in the Target Queue and all assigned targets are cleared if Show Truth is toggled. These contacts are not returned to the queue when the mode is returned to the original setting. You must re-enter the contacts. If a tube is assigned to a specific track when the Truth mode is toggled or the track is otherwise dropped either by the weapons coordinator or from the Nav Map or TMA Station, the weapon remains assigned to the bearing of the original track number.

                   

                   

                 

                 

               

               

             

             

             

             

           

           

         

         

       

       

 

 

     

TORPEDO CONTROL DISPLAY

     

The Display consists of the following parts:

Compass: The outer circle is a compass that rotates to indicate Ownship course at the 12:00 position.

Target Track Numbers/Lines: Surface and subsurface tracks overlay the compass as single lines accompanied by a track number. If no tracks are listed in the TARGET QUEUE no tracks or lines appear on the Compass.

Intercept Cursor: The triangular cursor moves along the outer edge of the circle and jumps to the computer intercept bearing of the target selected in the TARGET QUEUE. The cursor turns a bright orange when Ownship's course approaches the course recommended in the Course To Steer readout and the gyro is set to the recommended setting. This indicates that optimal launch conditions exist.

Ownship: The hull shape at center of the display represents Ownship. The bow of the ship points to Ownship course on the compass.

Gyro Offsets: Lines radiating inward from the outer circle represent gyro settings for the port and starboard launchers, and are labeled as either P or S (for Port or Starboard) followed by the gyro offset.

Computed Intercept: When a target is selected in the Target Queue, the Computed Intercept area contains a readout of the computed bearing and range to the intercept point. If in Manual mode this shows the bearing of the cursor in the outer compass.

Recommendations: When a target is selected, this area provides a readout of the computer recommended course to steer, gyro setting and Run to Enable (RTE). The Run to Enable and gyro settings are entered in the Torpedo Control Panel. It may be necessary to change to the recommended course to effectively engage the target.

     

TORPEDO CONTROL PANEL

     

Torpedoes and tubes are selected, presets entered and the weapons are launched from the Torpedo Control Panel. The panel consists of these areas, buttons and settings:

Port SVTT/ STRBD SVTT: The Port SVTT and Starboard SVTT buttons list the weapon currently loaded in the tube. Presets are remembered individually for each tube.

Selecting an empty tube begins the half hour reloading process; during this time the button flashes "Reload Time MM:SS" and the other tubes for that side go inactive. (When Weapon Quick Launch is selected in the Options/Game screen, reload time units are reduced from minutes to seconds.)  Clicking the Reload button again with greater than 15 minutes remaining cancels the reload and re-activates the other tubes; under 15 minutes the process cannot be halted.

    The weapon to be loaded is not selectable; Mk-50 torpedoes are automatically chosen first until they are depleted.

    Maximum torpedo range as modeled in S.C.S - Dangerous Waters:

    Mk-46 Torpedo: 12,000 yd (10,973 m; 6 nm)

    Mk-50 Torpedo: 14,177 yd (12,960 m; 7 nm)

TARGET QUEUE: Targets are added to the Target Queue at the Weapons Coordinator Station [F8]. No air contacts appear in the Torpedo Target Queue. When targets are in the queue, their track numbers appear in the compass area of the Torpedo Control Display next to a short line. By default Manual is selected in the list.

Solution Area: When Manual is selected, the range, course, and speed fields in the solution area are blank; only the current cursor bearing is shown. The bearing field in the Computed Intercept area reflects the cursor bearing.

When a track number is selected in the TARGET QUEUE the solution data for that target (bearing, range, course and speed) displays in the fields directly below the Target Queue. Depending on the source of the selected track, the solution may be determined by the source (Link, FFG Lookout) or entered by you or your TMA Autocrew at the TMA Station. The solution is only as good as the source. When the contact selected in the Target Queue has only a line of bearing, no solution data exists. Only the bearing appears in the solution area.

Torpedo Preset Area: Here you enter torpedo settings appropriate for the selected target and weapon. Check the Recommendations in the lower portion of the Torpedo Display for presets generated by the ships computer.  Click or right-click to increase or decrease a digit in the preset area.

Gyro: Click + or to change the Gyro Offset to match that shown in the Recommendation area in the Torpedo Control Display. When the correct preset is entered the Intercept Cursor in the display turns a bright orange color.

RTE (Run to Enable): This number (in yards) sets the distance at which the torpedo enables and begins searching.

Pattern: Sets search pattern to Snake or Circle. Click button to toggle pattern selection.

Mode: Sets Active or Passive mode for the selected Torpedo. Click the button to toggle mode.

Dep: Sets the maximum depth for the torpedo run. (In feet)

Ceil: Sets the minimum depth (ceiling) for the torpedo run. (In feet)

Spd: Sets torpedo run speed in knots. Speed cannot be set higher than the maximum speed of the weapon.

Floor: Sets the depth below which the weapon will not go.

     

FIRING A TORPEDO

     

Targets are selected for engagement and placed in the Target Queue at the Weapons Coordinator station. Surface and submarine targets added there are available for selection in the Torpedo Control Station.

     

Targets with Solutions

     

The following steps assume a track number with a solution is selected in the Target Queue. All such targets have all four elements of a firing solution: Bearing, range, course and speed. Given this information, the system easily computes the intercept point for such targets.

     

1. Select a track number from the target cue. Solution data fills in all fields in the solution area. The triangular Intercept Cursor snaps to the projected intercept point on the Torpedo Control Display. The computer generated intercept bearing and range appear at the bottom of the display window along with the recommended presets in the Computed Intercept and Recommendations area of the Torpedo Display Window.

     

�� The Intercept cursor turns a bright orange when the ship’s course and gyro presets are set to ensure a favorable launch position.

     

     

     

2. In the Presets Area of the Torpedo Control Panel, enter the gyro and RTE (Run To Enable) settings shown in the Recommendation area on the Display window.

     

     

3. If necessary, change course to that recommended in the Course to Steer field.

     

     

4. Set presets as appropriate. Click or right-click the digits to enter the desired settings.

     

     

5. Click READY. The button flashes until the SHOOT button is enabled. READY becomes CANCEL. The presets are locked on the current settings for the selected torpedo.

     

     

6. Click SHOOT to fire the torpedo.

     

�� Click CANCEL to return to the presets mode to change a preset or select a different target for the torpedo.

     

     

     

Manual Mode and Tracks with LOBs

     

To fire a torpedo on a specific bearing, follow these steps:

     

1. Click a tube to select it. In general, it is best to select a tube on the same side of Ownship as the contact—i.e., port tube for a port side contacts and starboard tube for a starboard side contact.

     

     

2. Select Manual in the Target Queue.

     

     

3. Click the Torpedo Control Display Compass at the desired intercept bearing. Only the Bearing field in the solution area contains data.

     

     

4. Set the desired settings in the preset area taking into account the recommendations at the bottom of the Torpedo Display. You may need to alter course to ensure a successful shot.

     

     

5. Click READY. The presets for the weapon in the selected tube are assigned and locked.

     

     

6. Click SHOOT or click CANCEL to free the weapon for a different assignment.

     

It is possible for the Weapons Coordinator to assign tracks to the Target Queue that consist only of a line of bearing, contacts for which no solution has been entered in TMA. Such tracks are selectable in the Torpedo Control Target Queue. The above steps apply for a track consisting only of a line of bearing.

     

�� Note: When Torpedo Control Autocrew is ON, the only presets you can alter in Manual Mode are Bearing and Gyro. No presets can be altered when a numbered target is selected from the Target Queue.

     

     

Loading an Empty Tube:

     

Loading an empty tube takes thirty minutes. All tubes in the bank are disabled while a tube is reloaded.

Tip: Turning on Weapon Quick Launch in the Options/Game screen shortens the reload time from thirty minutes to thirty seconds.

     

1. Click an empty tube to select it. The RELOAD button replaces the READY button. (The weapon to be loaded is not selectable; Mk-50 torpedoes are automatically chosen first until they are depleted.)

     

     

2. Click RELOAD to begin the reload process. The time remaining counts down in the empty tube location. And other tubes in the tube bank on that side of the ship are unavailable.

     

�� Clicking the RELOAD button with greater than 15 minutes remaining cancels the reload and re-activates the other tubes.

     

     

�� When time remaining is under 15 minutes the process cannot be halted.

     

     

     

FFG MACHINE GUN STATION

     

The two 50-caliber machine gun stations are located in the aft part of the ship above the Helo Deck. The guns are used to defend Ownship against hostile small boats and small aircraft. The default view is Free Look.

From this location it is possible to see the aft portion of the ship not visible from the bridge wings. Machine Gun and Binocular Views are also available on both the port and starboard sides of the ship via the appropriate view buttons.

�� The highlighted state indicates the current view. Click a dark state to select that view.

     

MACHINE GUN VIEW

     

The starboard machine gun is seen by default when the Machine Gun view is selected. Click the dark side of the ship profile next to the view control buttons in lower left of the screen to switch to the other side of the ship. The compass above the gun depicts the true bearing at the gun sight.

Firing the Machine Gun

     

     

1. Click and drag in the view to pan and position the gunsight at the desired bearing and elevation.

     

 2. Position the gunsight on the target. When the target is in the center of the gun sight the reticule becomes a black circle.

3. Right-click to fire the gun.

     

     

     The gun overheats if fired continually. Watch the temperature gage. When the gun overheats there is a short cool down period before the gun can be fired again. 

 The gun automatically loads a new magazine when 100 shots have been fired. 

 The maximum range for this gun as modeled in S.C.S. – Dangerous Waters is 2 nm (4050 yards).  

FREE LOOK VIEW

     

 

 

 

 

Free Look, the default view, permits an unobstructed look at the 3D view to the horizon on both the port and starboard sides of the ship. The area aft of the ship is also visible. 

 Click the Free Look view button to access Free Look view.

     Click and drag in the 3D view to adjust the view.

     

       

      BINOARS

         

       

       

The binoculars work nearly the same here as in the Bridge Wings; however, from this station it is possible to switch directly to the view on the opposite side of the ship.

     

     Click the Binocular Icon to access binocular view.

       Click the arrows at the upper left and right of the screen to switch between the port and starboard views.

         Click and drag in the binocular view to pan and adjust the vertical view.

           Click the + and – buttons next to the Zoom display to change zoom level.

             Click LLTV or VISUAL to switch between modes. The default is Visual. Low-light Level TV (LLTV) is available for night scenarios.

 

 

 

 

 

 

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